Summary: The wyrm that has been dormant under Erdas is awakening and the kids, Conor, Abeke, Meilin, and Rollan, our heroes from different places, are trying to find a way to stop it. Alliances must be made to save the world as they know it and stop the Wyrm that has control over so many as it awakens. The Wyrm has separated some from their Spirit Animals and it is hard to determine how to trust. From separate parts of this world the heroes must work to solve a puzzle that may allow them to save the world and all that are controlled by this Wyrm. This adventure is as intriguing as the danger is ominous. These characters will hang in your head for a long time! Recommended to those who like complex adventurous fantasy plot lines.
Straight Talk for Librarians: This 4th book in the series is easy to hop into even if the series is read out of order. (I have not read all of the series, but did read book 1 a few years ago.) This book is fine in an elementary school, but also great for middle schools. I remember when these came out at our Scholastic Book Fairs. The game was as popular as the books. I see Erin Hunter's Warriors fans loving this series as well.
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